Rabu, 19 Januari 2011

[U959.Ebook] Download Learning Swift Programming, by Jacob Schatz

Download Learning Swift Programming, by Jacob Schatz

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Learning Swift Programming, by Jacob Schatz

Learning Swift Programming, by Jacob Schatz



Learning Swift Programming, by Jacob Schatz

Download Learning Swift Programming, by Jacob Schatz

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Learning Swift Programming, by Jacob Schatz

Get started fast with Swift programming for iOS and OS X

 

Learning Swift Programming is a fast-paced, hands-on introduction to writing production-quality iOS and OS X apps with Apple’s new programming language. Written for developers with previous experience in any other modern language, this book explains Swift simply and clearly, using relevant examples that solve realistic problems.

 

Author Jacob Schatz’s popular Skip Wilson video tutorials on YouTube have already helped thousands of Apple developers get started with Swift. Now, he helps you take full advantage of Swift’s advanced design, remarkable performance, and streamlined development techniques.

 

Step-by-step, you’ll move from basic syntax through advanced features such as closures and generics–discovering helpful tips and tricks along the way. After you’ve mastered Swift’s building blocks and learned about its key innovations, a full section of case studies walks you through building complete apps from scratch.

  • Compare Swift with Objective-C, JavaScript, Python, Ruby, and C
  • Collect data with arrays and dictionaries, and store it with variables and constants
  • Group commonly-used code into functions for easy reuse
  • Structure your code with enums, structs, and classes
  • Use generics to get more done with less code
  • Write closures to share small blocks of functionality
  • Use optionals to write more robust, crash-resistant, and cleaner code
  • Integrate existing Objective-C code into new Swift apps
  • Program on the bit and byte level with advanced operators
  • Implement efficient design patterns with protocols and delegates
  • Create animated 2D games with SpriteKit, and 3D games with SceneKit

Contents at a Glance

1 Getting Your Feet Wet
    Building Blocks of Swift
    Optionals: A Gift to Unwrap
    Tuples
    Number Types and Converting Between Them
    Coming to Swift from Objective-C and C

2 Collecting Data
    Using Arrays
    Modifying Arrays
    Using Dictionaries

3 Making Things Happen: Functions
    Defining Functions
    More on Parameters

4 Structuring Code: Enums, Structs, and Classes
    Enums
    Structs

5 Making a Game
    Building a User Interface (UI)
    The Action-Packed View Controller

6 Reusable Code: Closures
    What Are Closures?
    Closures in Other Languages
    How Closures Work and Why They’re Awesome

7 Subscripts and Advanced Operators
    Writing Your First Subscript
    Bits and Bytes with Advanced Operators
    Customizing Operators
    Making Your Own Operators
    Bits and Bytes in Real Life

8 Protocols
    Writing Your First Protocol
    Animizable and Humanizable
    Delegation
    Protocols as Types
    Protocols in Collections
    Optional Chaining

9 Becoming Flexible with Generics
    The Problem That Generics Solve

10 Games with SpriteKit
     Setting Up the Project
     The Start Screen
     Dangerous Ground
     A Hero to the Rescue
     Enemies in Motion
     Spawned Obstacles
     Smashing Physics

11 Games with SceneKit
     Creating DAE Files
     Creating a New SceneKit Project
     Your SceneKit Files
     Making the Game
     Bridging the Gap to Objective-C

12 Apps with UIKit
     Application Types
     Loading a Table View
     Loading Data from a URL

 

  • Sales Rank: #1742411 in Books
  • Published on: 2015-01-10
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x .60" w x 7.00" l, 1.65 pounds
  • Binding: Paperback
  • 300 pages

About the Author

Jacob Schatz is a senior software engineer with more than eight years of experience writing code for the masses. His popular Skip Wilson YouTube channel has helped thousands of people around the world learn programming languages like Swift and Python. Though lately he has been deep into Swift, he also writes volumes of code in JavaScript, Python, Objective-C, and other languages. Jacob is always selectively consuming the latest programming trends. He has a passion for making a difference and is constantly solving problems. He is, at heart, an educator, and enjoys teaching and finding new ways to explain advanced concepts.

Most helpful customer reviews

1 of 5 people found the following review helpful.
SUCKS
By LeaveMeAlone
SUCKS SUCKS SUCKS

5 of 6 people found the following review helpful.
A nice intro to Swift for the experienced programmer
By T Anderson
I started programming with Swift the first day it was available. Back then all we had available was Apple's The Swift Programming Language, and Using Swift with Cocoa and Objective-C eBooks. I got in a few weeks of heads down work before the plug was pulled on our project.

When the project was shut down I was handed a project that required 100% of my attention so I was forced to shut down Xcode for a few months. That was a blessing and a curse. Curse because I don't remember anything I was doing, and a blessing because now there are several books available for getting started with Swift.

I am reading 4 books on Swift before moving on to iOS. This might seem like over kill since I have spent a lot of time in Objective-C, but this is what I do to learn when I am trying to learn something I am not using at work. I am not that quick or smart, so I need to repeatedly pound stuff into my head for it to stick. I have a real world app I will be coding after I finish the books.

Although I started all 4 books at the same time this is the one that I started running away with and finished first. The reason for that is this one is the least robust and contains straight to the point content. No filler at all. Below are the chapters included in the book.

Introduction
1. Getting Your Feet Wet
2. Collecting Data
3. Making Things Happen: Functions
4. Structuring Code: Enums, Structs, and Classes
5. Making a Game
6. Reusable Code: Closures
7. Subscripts and Advanced Operators
8. Protocols
9. Becoming Flexible with Generics
10. Games with SpriteKit
11. Games with SceneKit
12. Apps with UIKit

My favorite thing about the book is the concise, yet thorough, explanation of language features. The author also has a great feel for which topics need more attention. For example, Closures, Generics, and Protocols get a whole chapter dedicated to themselves.

My biggest gripe with the book is not a legitimate one, because it is actually with the author, and complaining about it would not be right. I thought it may be an issue when I read at the beginning of the Introduction that the last thing the author would provide in the Introduction is where we can find the code. Where to find the code is not in the Introduction, or any where else that I can find.

Looking for it I eventually found my way to a cloud implementation of a Swift programming environment that was broken. That was where the author said he promised to house all the examples from the book. I saw the promise on one of the sites that came up in my search for the code. I have no doubt, that he eventually will get it working. Regretfully, I could not retrace my tracks back to it. Although I did find some other online Swift compilers.

So my big gripe is that the author is doing too much for the community. He needs to slow down, take a small break, clean up his web presence, and then get back to full on teaching with a less outlets. The Skip Wilson videos are great, but trying to find the code led me all over the place. I also couldn't find an easy way to ping the author.

Like I said at the beginning of the explanation of my only gripe, my issue is not with the book. It's not really against the author either, I really appreciate all his contributions to the community. He does a great job. I just know I have seen people 1 star an Amazon review simply because a book came with no code.

This book is the place to start with Swift if you have prior programming experience. The author's writing style is great so the book is a nice short cover to cover read, but it also makes an excellent reference. Looking up a topic you will find examples easy enough to not have to get your head around the domain's context, but complex enough to show the feature in detail.

The reader for this book is the experienced programmer that wants a quick look at what Swift has to offer. It is not a book about how to build applications, although the author uses a few apps in his examples, it is a book about Swift. If you want a swift introduction to Swift, this is a great place to start.

5 of 5 people found the following review helpful.
It explains very well the concepts for a beginner in this field like me. I definitely recommend it
By Michael P. Fuentes
I am a server side developer, and I have started to learn a little bit about mobile development (Android and iOS), this book definitely helped me with Swift programming. It explains very well the concepts for a beginner in this field like me. I definitely recommend it.

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