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Islands of Plunder: Raid on the Emperor's Hand (Volume 4), by Matt Goodall
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A richly laden imperial merchant ship caught on a sandbar presents a tempting target to a crew of daring pirates. Her holds may be bursting with swag, but they are also laden with soldiers, with a cruel captain at the helm. At any moment the sails of her imperial escorts may appear on the horizon, but your scurvy scalawags have found her first. A daring assault might bring you more plunder than you've seen in a year, but many pirates greedy for gold have lingered too long over a prize they thought safe, until an enemy fleet sent them to a watery grave. Can the PCs stage a lightning raid on the immobilized ship and get away with their ill-gotten gains? Dare they risk a Raid on the Emperor’s Hand? Raid of the Emperor's Hand is a pirate adventure for 8th-level characters.
- Sales Rank: #3636255 in Books
- Brand: Pathfinder Legendary Games
- Published on: 2014-08-07
- Original language: English
- Number of items: 1
- Dimensions: 11.00" h x .7" w x 8.50" l, .21 pounds
- Binding: Paperback
- 28 pages
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An Endzeitgeist.com review
By Endzeitgeist
All right, this installment of the "Islands of Plunder"-series is 28 pages long, 1 page front cover, 2 pages editorial/how to use, 1 page ToC, 1 page introduction, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 19 pages of content, so let's take a look!
Wait, before we go into the details - what is this series about? Well, essentially, the Islands of Plunder-sub-series is a part of expansions intended for the Skull & Shackles AP, providing sidetreks etc. on an island per island base - they can essentially be considered island-focused mini-adventures that work just as well within the context of a Freeport campaign, Razor Coast or Savage Tide - if it's remotely pirate/island-themed, these will work - and probably beyond that, but that I'll take a look at on a case by case basis. This island of plunder is intended for 8th level PCs, which render it appropriate for just about every pirate-themed campaign
Hence, since this is an adventure-review, the following contains SPOILERS. Potential players are strongly advised to jump to the conclusion.
Captain Alban Thekros is back from a lucrative trade-run to the South -he's been drinking heavily, and, to be honest, he's not used to steering vessels of the size of the Emperor's Hand. Subsequently, he ran the massive ship aground a sandbank. While fortunately, the ship was damaged to sinking conditions, but the warship escort ships were not signaled and thus, sailed on. Now, things become interesting -the PCs have a massive treasure trove right before their noses - but they will have to hurry!
The massive Emperor's Hand is fully mapped and in order to take their spoils, the PCs will have to defeat the vessel's crew - and then it's looting like there is no tomorrow! The big issue becomes soon apparent - if the PCs are to try their hand at ransacking the boat, they better hurry: In order to win here, speed is the key - hence, this module uses a massively detailed ransacking mechanic to count points. This includes using extradimensional storage, creatures, etc. and on the combat-side, troop subtype adversaries and cool archetype'd, versatile builds for the NPCs to make the whole thing more interesting as well. Have I mentioned that the vessel has 6 (!!!) levels, fully mapped? This massive caper has all the makings of a cool heist indeed and sports easy ways for the PCs to actually come up with ways to efficiently plunder! Better yet, a DM can easily think about ways to make the misfortune of the Emperor's Hand the work of the PCs for a full-blown heist module!
Conclusion:
Editing and formatting are top-notch, I noticed no significant glitches, though e.g. one reference to the "King's Hand" instead of the "Emperor's Hand" could be consider a slight confusion-causing blunder. Layout adheres to a drop-dead gorgeous 2-column full-color standard and the pdf comes fully bookmarked for your convenience. Each named NPC receives his/her own artwork, which is awesome. Even better, both island and fortress come in lavishly drawn full color maps that also sport player-friendly maps to use as handouts - kudos to the cartographer! The pdf comes fully bookmarked for your convenience.
Matt Goodall and Joshua Root have created one fast-paced, highly uncommon sidetrek - the looming return of the escort, the high-adrenaline escape, the unconventional focus of this sidetrek -all of these conspire to make this module fun and uncommon, eliciting a nice sense of jamais-vu. This Island of Plunder is very uncommon, fun and just exciting - well worth a final verdict of 5 stars + seal of approval.
Endzeitgeist out.
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